Minecraft Inventory Slot 0
Posted by 2 years ago. How do I change a slot colour in my inventory? More posts from the Minecraft community. Posted by 5 days ago. Inventory sorter changelog history Version 17.0.0 for Minecraft 1.15.2. 17.0.0 Update to 1.15.2. 16.2.0 Fix player standalone inventory sorting and restore crafting table; 16.1.0 use the new setPacketHandled boolean return function, rather; 16.0.0 Add back the blacklisting commands, also config to persist blacklists; Fix the stupid bloody.
Skript Version: Skript 2.1.2 Skript Author: Bensku Minecraft Version: 1.8 Full Code: command /stats: aliases: stat trigger: if. We're playing Minecraft with ONLY ONE inventory slot! 😎 DISCORD - MY FRIENDS!JELLY -https. Format slot 0 of player with skull of Sam1370 named ' &c Owner: &c S &6 a &e m &a 1 &b 3 &9 7 &1 0' to be unstealable Somehow format slot just doesn't like me. Am I doing something wrong?
A GUI is an in-game screen with which has interactive objects. It consists of text fields, images, buttons, slots etc.
GUI Properties
There are 5 properties:
- GUI Width: The width of your GUI (in pixels)
- GUI Height: The height of your GUI (in pixels)
- GUI Type: 2 options: With Slots or WIthout Slots. If you select With Slots, you will be able to create slots (Input and output slots) and inventories.
- Render background layer: Check this box if you want a backgound (Grey-White color). If not, uncheck the box.
- Bind GUI to block: If you want to make a Tile Entity, you have to choose the block with the option for inventory activated.
GUI Components
There are 6 components:
- Buttons: The buttons are objects with events. This event works like the normal events.
- Images: Just images from your PC.
- Text Label: Plain text that supports MCreator's default tags for some variables (both in-game and global MCreator's variables). The text can also be colored.
- Text Input: A section where the player can write any text and can be detected and used to execute events, example uses are like a custom command block or search function.
- Input Slot: Description below
- Output Slot: Description below
Slots and Inventory Components
To create a slot (input or output) you must first enable inventory, with the Inventory Option:
Slots Options
It has 2 buttons: Input and Output Slot:
- Input Slot: Choose it if you want to put items in there.
- Output Slot: Choose it if you want to put items with events, not by hand.
Input slot
- Belongs to: Select the inventory that you created earlier.
- Slot ID: It is the ID of this specific slot. It's necessary to don't have the same number more than one time.
- Custom Color: If you want to put a color in the slot, select the color. If not, skip clicking this button.
- Limit stack input: If you want to limit the type of item that the slot accepts (Like a redstone dust or a torch), select the desired item. If not, just ignore this option.
- Add Event: It's just self-explanatory.
Finally, just move the slot where you want it to be
Output Slot
- Belongs to: Select the inventory that you created earlier.
- Slot ID: It is the ID of this specific slot. It's necessary to don't have the same number more than one time.
- Custom Color: If you want to put a color in the slot, select the color. If not, skip clicking this button.
- Add Event: It's just self-explanatory.
Putting items in Output Slots
- Add an Event (In blocks, items, guns, slots, etc.)
- Select: Place items in GUI slot
- Write the ID of your Output slot (visible on the GUI, it's a number like 02)
- Write the name of the Inventory of your Output slot
- Select the item that you want to put in and select the amount.
Edit Options
These buttons will help you make a GUI:
Minecraft Inventory Slot
- Move Component: Moves the components you select.
- Remove Component: Removes selected component.
- Remove Inventory: Removes selected inventory.
- Snap components on the grid: Toggles grid used to easily align components.